Market capitalization | KRW17.55t |
Enterprise Value | KRW13.87t |
P/E (TTM) P/E ratio | 13.51 |
EV/FCF (TTM) EV/FCF | 15.63 |
EV/Sales (TTM) EV/Sales | 5.12 |
P/S ratio (TTM) P/S ratio | 6.48 |
P/B ratio (TTM) P/B ratio | 2.57 |
Revenue growth (TTM) Revenue growth | 41.83% |
Revenue (TTM) Revenue | KRW2.71t |
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22 Analysts have issued a KRAFTON forecast:
22 Analysts have issued a KRAFTON forecast:
Dec '24 |
+/-
%
|
||
Revenue | 2,709,774 2,709,774 |
42%
42%
|
|
Gross Profit | 1,634,858 1,634,858 |
48%
48%
|
|
EBITDA | 1,288,928 1,288,928 |
47%
47%
|
EBIT (Operating Income) EBIT | 1,182,488 1,182,488 |
54%
54%
|
Net Profit | 1,306,090 1,306,090 |
119%
119%
|
In millions KRW.
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KRAFTON, Inc. develops online computer games. The company was founded by Kim Gang-Seok, Byung-Gyu Chang and Yong-Hyun Park in March 26, 2007 and is headquartered in Seoul, South Korea.
Head office | South Korea |
CEO | Chang-Han Kim |
Employees | 1,903 |
Founded | 2007 |
Website | www.krafton.com |
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