Market capitalization | KRW14.02t |
Enterprise Value | KRW10.78t |
P/E (TTM) P/E ratio | 17.65 |
EV/FCF (TTM) EV/FCF | 11.01 |
EV/Sales (TTM) EV/Sales | 4.11 |
P/S ratio (TTM) P/S ratio | 5.34 |
P/B ratio (TTM) P/B ratio | 2.24 |
Revenue growth (TTM) Revenue growth | 42.02% |
Revenue (TTM) Revenue | KRW2.63t |
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24 Analysts have issued a KRAFTON forecast:
24 Analysts have issued a KRAFTON forecast:
Sep '24 |
+/-
%
|
||
Revenue | 2,626,761 2,626,761 |
42%
42%
|
|
Gross Profit | 1,543,104 1,543,104 |
33%
33%
|
|
EBITDA | 1,237,440 1,237,440 |
43%
43%
|
EBIT (Operating Income) EBIT | 1,131,357 1,131,357 |
53%
53%
|
Net Profit | 801,184 801,184 |
80%
80%
|
In millions KRW.
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KRAFTON, Inc. develops online computer games. The company was founded by Kim Gang-Seok, Byung-Gyu Chang and Yong-Hyun Park in March 26, 2007 and is headquartered in Seoul, South Korea.
Head office | South Korea |
CEO | Chang-Han Kim |
Employees | 1,579 |
Founded | 2007 |
Website | www.krafton.com |
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