Market capitalization | KRW15.59t |
Enterprise Value | KRW12.46t |
P/E (TTM) P/E ratio | 17.70 |
EV/FCF (TTM) EV/FCF | 16.10 |
EV/Sales (TTM) EV/Sales | 5.29 |
P/S ratio (TTM) P/S ratio | 6.61 |
P/B ratio (TTM) P/B ratio | 2.56 |
Revenue growth (TTM) Revenue growth | 28.62% |
Revenue (TTM) Revenue | KRW2.36t |
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23 Analysts have issued a KRAFTON forecast:
23 Analysts have issued a KRAFTON forecast:
Jun '24 |
+/-
%
|
||
Revenue | 2,357,760 2,357,760 |
29%
29%
|
|
Gross Profit | 1,359,166 1,359,166 |
17%
17%
|
|
EBITDA | 1,103,586 1,103,586 |
36%
36%
|
EBIT (Operating Income) EBIT | 996,196 996,196 |
44%
44%
|
Net Profit | 891,040 891,040 |
94%
94%
|
In millions KRW.
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KRAFTON, Inc. develops online computer games. The company was founded by Kim Gang-Seok, Byung-Gyu Chang and Yong-Hyun Park in March 26, 2007 and is headquartered in Seoul, South Korea.
Head office | South Korea |
CEO | Chang-Han Kim |
Employees | 1,579 |
Founded | 2007 |
Website | www.krafton.com |
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