Market capitalization | $9.44m |
Enterprise Value | $10.92m |
P/E (TTM) P/E ratio | negative |
EV/FCF (TTM) EV/FCF | negative |
EV/Sales (TTM) EV/Sales | 0.49 |
P/S ratio (TTM) P/S ratio | 0.42 |
P/B ratio (TTM) P/B ratio | 2.19 |
Revenue growth (TTM) Revenue growth | -1.87% |
Revenue (TTM) Revenue | $22.27m |
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3 Analysts have issued a Super League Gaming, Inc. forecast:
3 Analysts have issued a Super League Gaming, Inc. forecast:
Sep '24 |
+/-
%
|
||
Revenue | 22 22 |
2%
2%
|
|
Gross Profit | 5.49 5.49 |
37%
37%
|
|
EBITDA | -14 -14 |
24%
24%
|
EBIT (Operating Income) EBIT | -17 -17 |
27%
27%
|
Net Profit | -25 -25 |
26%
26%
|
In millions USD.
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Super League Gaming, Inc. is an emerging growth company, which engages in the provision of an amateur E-sports community and cloud-based content platform. It offers theater gaming, cloud, and team gaming. The company was founded by John C. Miller, David Steigelfest, and Brett Morris on October 1, 2014 and is headquartered in Santa Monica, CA.
Head office | United States |
CEO | Ann Hand |
Employees | 91 |
Founded | 2014 |
Website | www.superleague.com |
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