Market capitalization | $32.95b |
Enterprise Value | $35.83b |
P/E (TTM) P/E ratio | negative |
EV/FCF (TTM) EV/FCF | negative |
EV/Sales (TTM) EV/Sales | 6.57 |
P/S ratio (TTM) P/S ratio | 6.04 |
P/B ratio (TTM) P/B ratio | 5.68 |
Revenue growth (TTM) Revenue growth | 0.35% |
Revenue (TTM) Revenue | $5.46b |
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29 Analysts have issued a Take-Two Interactive forecast:
29 Analysts have issued a Take-Two Interactive forecast:
Sep '24 |
+/-
%
|
||
Revenue | 5,457 5,457 |
0%
0%
|
|
Gross Profit | 2,723 2,723 |
54%
54%
|
|
EBITDA | 1,294 1,294 |
41%
41%
|
EBIT (Operating Income) EBIT | -288 -288 |
78%
78%
|
Net Profit | -3,622 -3,622 |
139%
139%
|
In millions USD.
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Take-Two Interactive Software, Inc. engages in the development, publishing, and marketing of interactive software games. Its products are designed for console systems, handheld gaming systems, and personal computers including smart phones and tablets; and are delivered through physical retail, digital download, online platforms, and cloud streaming services. It operates through the following geographical segments: United States, Europe, Asia Pacific, and Canada and Latin America. The company was founded by Ryan A. Brant in 1993 and is headquartered in New York, NY.
Head office | United States |
CEO | Strauss Zelnick |
Employees | 12,371 |
Founded | 1993 |
Website | www.take2games.com |
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